Maths Activities With Addition, Subtraction, Multiplication and Division

Incorporating games into maths activities that focus on computations can be a productive teaching strategy. Traditionally, classroom experiences with computations have involved text-books or worksheets with rows of sums for students to complete. With card and board games, mental strategies can be developed, and automatic recall of computation facts is supported through enjoyable activities that are highly motivating. Early concepts include basic facts such as 1 more and 1 less. There are many games incorporating learning the friends of 10 and simple addition facts, and later on, concepts can include learning tables facts, percentages and decimals.

A game with a base board and set of cards, where players use mental maths strategies to work out whether the total of each sum is 10 or 12 or 15. The format keeps players interested, as they quickly gain sets of cards. Having automatic recall of these simple number facts is central to being able to develop the ability to think mathematically.

A game with a base board and set of cards, where players use mental maths strategies to work out whether the total of each sum is 10 or 12 or 15. The format keeps players interested, as they quickly gain sets of cards. A great addition to the class set of maths activities.

A game with a base board and set of cards, where players use mental maths strategies to work out whether the total of each sum is 14, 16 or 21. Cards include addition, subtraction and multiplication facts. The format keeps players interested, as they quickly gain sets of cards. A great addition to the class set of maths activities.

A game with a base board and set of cards, where players use mental maths strategies to work out whether the total of each sum is 10 or 12 or 15. The format keeps players interested, as they quickly gain sets of cards. Having automatic recall of these simple number facts is central to being able to develop the ability to think mathematically.

A set of 24 cones and icecream scoops to combine. This activity aids in demonstrating how to combine numbers to find a total. It introduces the written algorithm for addition: 7+3=10

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
The sums in this game encourage mental counting on and counting back, with the 2-digit number always presented first, and a single digit number next. Both addition and subtraction of small numbers are included.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

This game is great for developing efficient strategies for adding numbers up to 20. Players need to choose the best strategy for them, in order to calculate the totals quickly.

Use this game to assist students who are developing the mental maths strategy of bridging tens.
Consists of 4 bingo boards, 4 sets of double tens frames and 24 sum cards.

Use this game to assist students who are developing mental maths strategies by adding ten to 2-digit numbers.
Consists of 72 sum cards and 10 special cards.

Use this game to assist students who are developing mental maths strategies by adding multiples of ten (+20, +30, +40, +50, +60, +70, +80).
Consists of 60 sum cards and 10 special cards.

Use this game to assist students who are developing the mental maths strategy of bridging tens. The sums included are ones where it is useful to bridge the tens.
Consists of 48 sum cards and 12 special cards.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most sum cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

A card game where players take turns to pull cards from the container and state aloud what the sum and the answer is. If it is correct, the player keeps it. The player with the most cards at the end of the game is the winner.
This game provides lots of repetition with the automatic number facts students are learning. There are special cards to add interest to the game.

Fairy Friends of 10 Board A game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Take turns to roll two dice and state the total rolled. Each time you roll a friend of 10 pair, place a counter on one of the mushrooms. The first player to trap the fairy inside the 5 mushrooms gets their wish.

Footy Friends of 10 BoardA game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Take turns to roll two dice and state the total rolled. Each time you roll a friend of 10 pair, place a counter on one of the footballs. The first player to kick 5 goals wins.

Pizza Friends of 10 Board
A game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Take turns to roll two dice and state the total rolled. Each time you roll a friend of 10 pair, place a counter on one of the pizzas. The first player to take 5 pizza slices is the winner.

A game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Played in the same way as Jungle Friends of Ten. Different boards can be used by each player during the same game, depending upon what interests each child.

Treasure Friends of 10 Board
A game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Take turns to roll two dice and state the total rolled. Each time you roll a friend of 10 pair, place a counter on one of the treasure chests. The first player to collect 5 treasure chests is the winner.

Under The Sea Friends of 10 Board
A game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Take turns to roll two dice and state the total rolled. Each time you roll a friend of 10 pair, place a counter on one of the sea creatures. The first player to spot 5 sea creatures is the winner.

A game to assist students in learning the 'friends of 10' combinations (8+2 9+1 6+4 5+5 3+7 10+0).

Take turns to roll two dice and state the total rolled. Each time you roll a friend of 10 pair, place a counter on one of the jungle animal. The first player to find 5 animals is the winner.

A card game where players have arrays to help them calculate the total. The computation is shown in both terms: 4 groups of 2 and 4x2, with multiple sets of 2 available to assist with the calculation. The player needs to know that they only need to count 4 of the groups to get the total. Players must check each others' calculations are accurate throughout the game. There is an answer card available to assist learners who are checking others' calculations if needed.

Turtle Tens Game
Goal: To practise adding single digits to numbers that end in zero, and skip counting by tens.
Use: A deck of playing cards 1-10 with picture cards removed and turtle tens cards
Instructions: Shuffle both sets of cards and place in separate stacks. Deal one of each card to all players. Players add the numbers together mentally and compare their numbers. The player with the largest number scores 10 points. The winner is the first person to reach 100 points.

Post Sorting - calculations Can be used as a class game on an electronic whiteboard or individually. Tasks are timed and there are a range of skills covered.